How to Play

Yo! ® is a seated, half-circle dice game with assigned player spots 1 through 6. Each player’s seat shows three consecutive circles that read ‘Play – More – Yo! ®.’ Gameplay begins with a wager placed in the betting circle marked ‘Play.’

To begin, a player will roll 4 dice, 2 sets defined by color, each relevant to different wagers. One set of dice, (EX: 2 red dice), represents every wager on the game except the bonus bet; they are called the ‘game dice.’ The second set of dice, (EX: 2 yellow dice), represent only the Yo! ® bonus, or the third betting circle; they are called the ‘bonus dice.’ The bonus dice will payout only when an 11 is rolled; otherwise, the bonus dice are irrelevant. Odds paid for the Yo! ® bonus is calculated by the outcomes of both sets of dice, odds are listed below. All three wagers, ‘Play’ – ‘More’ -`Yo! ®’ — will be considered contract bets once placed.

In the beginning of the game, for the ‘Play’ wager the initial roll of a 7 by the game dice is a push. Additionally, any 11 rolled by the game dice wins, paying 4 to 1. If the game dice roll a 2,3 or 12, then all ‘Play’ wagers would lose. Any other number rolled – establishes a new point, and game play continues. The objective is to establish a new point, and roll that number again to win. However, if the game dice rolls a 7 before the new point, then all wagers would lose. 

Once a new point is established, players are free to bet the ‘More’ wager. Now, they can also bet the ‘Yo! ® bonus’ wager. Both bets are optional; but must be place immediately after a point is established; both required to stay in play until an outcome is determined. Players are welcome to bet the ‘Single-Roll’ wagers at any time throughout the game, they are a self-service bet.

Here’s a detailed description of each wager:

The ‘Play’ Wager

The ‘Play’ betting circle represents the number, or point, to be established. Once a point of 4, 5, 6, 8, 9, or 10 is established, that point must be rolled again for the ‘Play’ wager to win. The ‘More’ betting circle represents the odds placed after a point has been established. Both the ‘Play’ and ‘More’ betting circles direct the player exactly where and when to wager, making the gameplay experience much less confusing for a new player. At the beginning of a new round of play, players will wager on the ‘Play.’ The dealer drops the dice into the ‘Random roll dice cup’ for the shooter, who then shakes and rolls the dice on the large area marked by the Yo! ® logo.

Outcomes – if the game dice roll a 7, the ‘Play’ wager is a push; if an 11 is rolled, the ‘Play’ wager is paid 4 to 1. If 2, 3 or 12 is rolled, the ‘Play’ wager will lose. Any other number — 4, 5, 6, 8, 9, or 10 — will establish a new number or point. The objective is for the shooter to roll until they establish a new point. They must then roll that point number again for their ‘Play’ wager to win, which pays 1 to 1. If they roll a 7, before rolling their established point all bets will lose.

The game resets when a point is established, and either won or lost. The shooter is the first person to the left of the dealer who has a wager on the ‘Play’ betting circle. A player remains the shooter until they lose by rolling a 7-out before rolling the established point. The next player left of the shooter (in line) with a ‘Play’ wager will then be the new shooter as the game resets. If a player is the shooter and withdraws from rolling the dice for any reason, the table games manager will decide who will become the shooter in their place, possibly including the dealer. If any player does not want to roll the dice when it’s their turn, they can request that the dealer roll the dice in their place.

Note for Late Play: If any player wants to enter the game after play has begun, and a number or point has been established they cannot place a ‘Play’ wager; however, the dealer can place their wager as a ‘Late Play.’ For Yo! ® ‘Late Play’ wagers are similar to craps ‘Place Bets’ and have been listed as an ‘optional’ aspect in play. Dealers would place their wager on the allocated box in front of the bankroll. The only ‘Late Play’ wager permitted would be the current established point. 

The ‘More’ Wager

Once the game has established a new point of 4, 5, 6, 8, 9, or 10, players may now make a wager in the ‘More’ betting circle. ‘More’ winning payouts, (like odds in craps), are as follows: the point of 4/10 pays 2 to 1, the point of 5/9 pays 3 to 2, and the point of 6/8 pays 6 to 5.

The ‘More’ wager is in the middle of the three betting spots for better game protection, and less confusion for surveillance/supervisors. Both wagers, ‘Play’ and ‘More,’ become contract bets once placed. A player cannot edit or remove the ‘More’ wager until a gaming outcome is determined, unlike craps.

While the ‘Play’ wager is required to enter the game, the ‘More’ wager is optional. Current rules state the ‘More’ wager must be placed immediately after a point has been established, and not at any time after for better game protection.

The Yo! ® Bonus Payouts

The Yo! ® bonus only pays when the bonus dice roll an 11, and only loses when a 7-out is rolled after a point has been established. This bonus wager must be placed immediately after a new point is established. If players choose they can place it when they place their ‘Play’ wager, but must realize that the Yo! ® bonus is ‘off’ until a new point or number is established. This wager is a contract bet and stays in play until an outcome is determined.

Payouts for the Yo! ® bonus are as follows:

  • Yo! ® Bonus dice roll of with game dice roll of pays 20 to 1
  • Yo! ® Bonus dice roll of 11 with any pair pays 4 to 1
  • Yo! ® Bonus dice roll of 11 with any pair pays 1 to 1 (Pays even if a 7-out is rolled with the simultaneous roll of 11 by the bonus dice)

The Self-Service Betting Arc

The self-service betting arc is composed of five wagers single-roll bets. Every wager on the betting arc is determined by the game dice. The arc includes every number, or combination of the game dice, except the number 7. The outcome of all the wagers on the betting arc will be determined by each roll of the game dice. For ease of play, some of these wagers are duplicated and placed on the opposite side of the arc. The arc is a 100% player controled area; guests will be required to place and take any wagers themselves, making gameplay like the ‘outside bets of roulette.’

The arc wagers are based entirely on the outcome of the game dice, all lose when a 7-out is rolled by the game dice

  • High 8, 9, 10 pays 3 to 2
  • Low 4, 5, 6 pays 3 to 2
  • Pairs 2/2, 3/3, 4/4, 5/5 pays 7 to 1
  • 11 pays 15 to 1
  • 2, 3, 12 pays 7 to 1

Yo! ® Dragon

Additionally, we created an Asian style layout named ‘Yo! ® Dragon,’ which plays exactly the same way. Our Yo! ® Dragon layout is the perfect addition to any ‘Asian pit’ in your casino. Your guests will love controlling the dice, placing their own wagers and without any verbal communication needed between player and dealer. This makes Yo! ® Dragon perfect for foreign play.

Although inspired by craps, this game has several elements that differentiate it from craps. In craps players can modify, or remove their ‘odds’ behind a pass line bet and/or verbally declare all their bets as ‘off’. In Yo! ® because all wagers are player controlled, each player is responsible for placing and taking their own wagers, and winnings. However, once placed the ‘Play-More-Yo! ®’ wagers all remain in play until an outcome is determined. This is an important game protection aspect of Yo! ®.

Made for Millennials

Our mission was not just to simplify craps, but to make a game especially attractive to the next generation of casino players, the millennials. The following elements were created with millennials in mind:

  • The game is a visual game; no verbal confirmation between player/dealer is required to play
  • Language is not a barrier – making it great for foreign play
  • Every wager on the layout is easy to understand with little or no explanation from the dealer
  • The game builds camaraderie among players, as everyone is focused on the same goal to win
  • The action is quick, lively and keeps players engaged and excited
  • The 4 dice add an extra action to the game, especially when 11 rolls on both sets of dice

Benefits for Casinos

  • The ‘Play’ wager on Yo! ® has a house advantage is 1.70%, compared to the ‘Pass line’ house advantage of 1.4142% – verified by GLI
  • Dealers can better protect the game because they do not need to book/place players bets
  • Any dealer can deal this game once they shadow it; formal training is not required
  • Dealers and players share control of the dice, but the player never touches the dice
  • The dealer is only watching 18 bets on the mainframe, and 9 on the arc, 27 total (compared to more than 50 wagers on roulette)
  • The bonus wager can be set as a ‘bonus’ scale and/or a ‘progressive’ payout – pay tables for both have been created
  • The large center Yo! ® area on the layout is the dealer’s work area for making change, fills/credits, game-opening/closing, and composing payouts, etc
  • A version with playing cards has been created for jurisdictions that do not allow dice to be used in gambling outcomes
  • The game design and concept are currently ‘Patent Pending’
  • Yo! ® is a Federal trademark, and the game design is Copyrighted

Please contact us for more information, or to schedule a live viewing of Yo! ® the dice game!